toonSurface
The one surface shader every toonMaterials material draws with: cel shading for the basics and the flat palette (the sun and lamps cut into `bands` flat bands, a lifted shadow tinted by `shadow_tint`, a thin hard rim, an optional hard highlight band and a sky and ground reflectio…
toonSurface
The one surface shader every toonMaterials material draws with: cel shading for the basics and the flat palette (the sun and lamps cut into bands flat bands, a lifted shadow tinted by shadow_tint, a thin hard rim, an optional hard highlight band and a sky and ground reflection split for metal), soft-edged bands for the hand-painted set, and a four-stop colour ramp for the gradient set (with self-lit breathing glow and drifting toon water ripples). The shared look (bands, shadow_lift, shadow_tint, rim) is set for every material at once by ToonLook. Two texture slots: albedo and an optional normal map. Base: organicMaterials' toonOrganic (MIT).
Scoped to this part · feeds back into the world's score.