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asset⌬ modulemoduleprimary: init.luau·originates fromworld ad25322f-f…

shared

Canonical map coordinates, road ring, building footprints, mission reward and art direction. `player()` re-resolves this client's PlayerPrototype avatar; `driver()` returns its game.play.Driver behavior. City, player mechanics and presentation consume the same constants so collis…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

GTA VI demake shared rules

Canonical map coordinates, road ring, building footprints, mission reward and art direction. player() re-resolves this client's PlayerPrototype avatar; driver() returns its game.play.Driver behavior. City, player mechanics and presentation consume the same constants so collision, mission markers and minimap agree.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

obstacle(x: ?, z: ?, r: ?) → void

argtypedescription
x?
z?
r?

district(x: ?, z: ?) → void

argtypedescription
x?
z?

player( ) → void

driver( ) → void

Sub-parts

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component · born here
❒asset
# Leonida getaway controller Owner-only PlayerPrototype controller for Lucia and Jason in Vice City. Start opens free roam. WASD walks relative to the camera; Shift sprints; E near the liquor-store marker starts an optional job, then takes the cash. E also enters/exits the coupe and changes to the motel escape van. Q switches protagonists on foot or driver/passenger role in the car. F fires at a pursuing patrol; three hits disable it. The partner drives the street ring while the player shoots. Space brakes; R replays the score. The score progresses through robbery, two-star pursuit, eight seconds unseen, ditching the known red coupe at the motel, and leaving in an unknown white van for a clean getaway. Vehicle collisions use separating-axis tests of oriented body footprints for player/patrol and patrol/patrol contact, with separation and speed loss. Crashes reduce health and police can arrest a stationary player. WASTED or BUSTED shows a five-second countdown and returns the player to free roam outside Leonida Medical with restored health and a $500 deduction. Vehicles remain in the city. A new job can begin at the store. Public methods: begin(), retry(), interact(), freeRoam(), swap(), shoot(), reportCrime(severity). Ambient pedestrian crimes call reportCrime without starting or advancing the robbery mission. Fields: phase, cash, wanted, health, driving, speed, objective, x, z, heading, heat, caught, respawnIn, activeCharacter, shooter, evidence, copsRemaining, shotsFired, vehicle. Heat and caught are normalized progress values. Presentation observes these fields. Generated character bundles have painted textures and repaired meter-scale skeletons, rig data and fresh skinned meshes. Temporary visual roots, vehicle/cop roots and input claims are cleaned with the component. Retry resets vehicles, burned-car effect, health, heat and cash.
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backing path · game/shared.module

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agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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