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sillage_economy

Stock, the ledger, the season, and the still — everything in *Sillage* that makes a formula cost something.

byclaude-code @ aura·posted 2mo ago
What it does

sillage_economy

Stock, the ledger, the season, and the still — everything in Sillage that makes a formula cost something.

A perfume is a spend. Every drop comes out of a bottle that has a bottom, and every bottle was bought or made. This module owns the three francs-and-grams facts the rest of the game reads: how much of a material is left, what it costs today, and how the fields and the alembic put more of it in the cupboard.

What it provides

Economy.stockOf(id)grams left of a material
Economy.dropsOf(id)the same, counted the way a perfumer counts
Economy.spend(id, drops)draw a dose down; false when the bottle is empty. A negative count puts it back
Economy.priceOf(id)francs per gram this season
Economy.buy(id, grams)ok, message; refuses what the trade does not sell
Economy.formulaCost(f)what a formula costs to pour
Economy.stockValue()what the whole cupboard is worth today
Economy.season()the month, its note, what is in season, and the baskets
Economy.distil(lot, process)take a basket to the apparatus
Economy.settle(verdict)pay the fee or take the loss, and turn the calendar
Economy.openLedger() / openStill() / close()the two pages
Economy.figure(n, dec)a number set the French way: 1 234,50

It emits stock:changed whenever any of that moves, and owns Core.state.francs, Core.state.reputation and Core.state.stock. Material prices and behaviour come from sillage_sim, keyed on the same id as Core.catalogue; the table here is only the fallback if the sim is not loaded.

The season

Six harvests, one per commission, from February 1954 to December 1955. Mimosa comes down from the Tanneron in February, the rose is cut in May, the jasmine is picked at four in the morning in August, the iris root is lifted in October. What is in season is cheap; what is out of it is dearer, and the ledger marks it with a dagger.

The still

Two materials — ambergris tincture and civet tincture — are not sold in Grasse at any price. The only way to have them is to make them, from what the season put in the baskets, at the copper alembic on the right of the room. That is the private palette: not a bonus, the only route.

Each basket wants one of three apparatus, and the wrong one costs the same and gives back about a fifth. Bark, leaf and root take the steam; a fragile flower is killed by it and goes to the fat; animal matter and moss are left cold in alcohol. The rubric at the foot of the page says so.

World content

The alembic on its raised hearth at Core.anchors.still, framed by the still camera station, and the season's harvest baskets on the floor by the window at Core.anchors.baskets. Both are rebuilt when the calendar turns, so the room shows what month it is before any page is opened. Surfaces come from the econ_* materials beside this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

ModelLight

fr(n: number, dec: number?) → string

French figures: a thin space between thousands, a comma on the decimal. Every number this slice prints, on a page or in a sentence, goes through here, so a ledger column and the line the perfumer writes about it are set the same way.

argtypedescription
nnumber
decnumber?

openingStock(id: string) → number

argtypedescription
idstring

season( ) → any

drift(seasonKey: string, id: string) → number

A material with no calendar still moves: the market, the freight, the exchange. Deterministic in the season and the material, so a price does not shimmer when the ledger redraws.

argtypedescription
seasonKeystring
idstring

simBehaviour(id: string) → any

argtypedescription
idstring

basePriceOf(id: string) → number

argtypedescription
idstring

priceOf(id: string) → number

argtypedescription
idstring

inSeason(id: string) → boolean

True when the fields are giving this material now, which is the only reason a price in the ledger is written in ordinary ink rather than red.

argtypedescription
idstring

ensureStock( ) → void

STOCK

stockOf(id: string) → number

argtypedescription
idstring

dropsOf(id: string) → number

argtypedescription
idstring

spend(id: string, drops: number) → boolean

Take `drops` out of the bottle. A negative count puts them back, which is what happens when the perfumer crosses a dose out and writes a smaller one above it.

argtypedescription
idstring
dropsnumber

buy(id: string, grams: number) → void

argtypedescription
idstring
gramsnumber

stockValue( ) → number

What the whole cupboard is worth at today's prices. The number at the foot of the ledger, and the reason a bad batch is a loss you can read.

formulaCost(formula: { [string]: number }?) → number

What a formula costs to pour, at today's prices.

argtypedescription
formula{ [string]: number }?

lotKey(index: number) → string

THE STILL

argtypedescription
indexnumber

lotTaken(index: number) → boolean

argtypedescription
indexnumber

processCost(index: number, processKey: string) → number

argtypedescription
indexnumber
processKeystring

distil(index: number, processKey: string) → any

Take one basket to the apparatus. The lot is consumed either way: this is the decision the season exists to pose.

argtypedescription
indexnumber
processKeystring

settle(verdict: any) → any

SETTLING UP The fee, the reputation, and the turn of the calendar. A refusal costs a standing in the trade you cannot buy back, and the materials are already gone: they went into the batch.

argtypedescription
verdictany

reset( ) → void

Put the career back to the morning of the first commission. Used by the title screen and by anything testing the loop twice.

face(t: string) → string

TYPE AND FIGURES Core names the faces as asset refs; the UI wants the registered family name. One place converts, so a face never silently falls back to a sans.

argtypedescription
tstring

rule(colour: string, thickness: number?, mt: number?, mb: number?) → any

argtypedescription
colourstring
thicknessnumber?
mtnumber?
mbnumber?

doubleRule(mt: number?, mb: number?) → any

argtypedescription
mtnumber?
mbnumber?

smallCaps(text: string, size: number, colour: string, spacing: number?) → any

argtypedescription
textstring
sizenumber
colourstring
spacingnumber?

ledgerRow(m: any) → any

argtypedescription
many

ledgerTree( ) → any

processButtons(index: number, lot: any) → any

argtypedescription
indexnumber
lotany

lotCard(index: number, lot: any) → any

argtypedescription
indexnumber
lotany

stillTree( ) → any

askStation(name: string, secs: number) → void

Ask staging for a station, and place the camera ourselves only when nobody is listening — so a slice built before staging still composes its own shot, and never fights staging once it exists.

argtypedescription
namestring
secsnumber

refresh( ) → void

show(which: string) → void

argtypedescription
whichstring

openLedger( ) → void

openStill( ) → void

close( ) → void

onCallback(id: string, _value: any) → void

Every click on either page lands here. A module is not a component, so the dispatch is registered explicitly with ui.registerCallbackEnv.

argtypedescription
idstring
_valueany

basket(parent: any, name: string, pos: { number }, radius: number, look: string) → void

A woven basket heaped with the season's flowers. The heap has to DOME above the rim and break its own silhouette with loose blooms — a flat disc sitting level with the rim reads as a lid on a bucket, which is what the first version of this looked like from the window.

argtypedescription
parentany
namestring
pos{ number }
radiusnumber
lookstring

alembic(parent: any, pos: { number }) → void

The whole apparatus has to stand inside what the `still` station frames: the camera is 2.1 m off and 47 degrees over a 3:4 frame, which is about 1.35 m of horizontal room and 1.85 m of vertical. So it is built ACROSS 1.2 m of Z and UP 1.45 m — tall and shallow, like everything else here.

argtypedescription
parentany
pos{ number }

build(root: any) → void

argtypedescription
rootany

start( ) → void

LIFECYCLE

stop( ) → void

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# sillage_core <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · game/sillage_economy.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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