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icons.module

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game.rpg.icons

Procedural neon line-art item icons for the Banana 2077 inventory grid, as standalone SVG strings for the UI's svg widget. Pure Luau: requires nothing.

local Icons = require("@root::game.rpg.icons")
local svg = Icons.svg("katana", "#FF7A1A")            -- tier colour, default accent
local svg2 = Icons.svg("eyes", "#22E6FF", "#F4F1FF")  -- explicit accent
-- { type = "svg", id = "slot_3", props = { svg = svg, fit = "meet" }, style = { width = 64, height = 64 } }
  • Icons.svg(kind, color, accent?) -> string — a complete <svg viewBox="0 0 64 64"> document with a transparent background. color is the tier colour of the glowing main strokes, halo and faint body fill; accent (default #F4F1FF) paints the 1-2 highlight strokes. An unknown kind draws a generic chip icon. Results are memoised per kind/colour/accent.
  • Icons.kinds — every supported kind: katana, baton, eyes, frontal, arms, skeleton, legs, quickhack, heal, food, ram, gift, junk, component, key.

Each icon is four layers over the same geometry: a blurred halo (feGaussianBlur under a wide low-opacity stroke), a body fill at fill-opacity 0.18, round-capped 3 px main strokes and thin accent strokes. Designed to read at 48-72 px on a dark tile.