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What it does

combat_glow

The one additive look the combat effect family draws with. Four forms live in this shader and the entity's instance-data lanes choose between them, so a muzzle flash, a tracer, a plasma bolt, an impact flash and a shockwave ring on screen at the same time are five instances of one material.

FormDrawn onShape lane
0 blooma sphereraggedness, edge falloff
1 ringa planeradius 0..1, thickness 0..1, ripple
2 streaka rod along the flight pathhead 0..1, tail 0..1, head sharpness
3 boltthe same rodhead 0..1, core half-length 0..1, trail 0..1, pulse

Lanes

LaneContents
0form, age 0..1, energy, seed
1tint rgb, emissive gain
2the four scalars the chosen form reads

energy is the signal that a play has written the lanes. At zero the material's own tint, intensity and form stand in, which is what makes the material legible when it is dropped onto a mesh by hand.

What it computes

Everything: ridged fBm carves the bloom's silhouette, value noise wobbles the ring's circumference, and the streak and the bolt are gradients along the rod's own UV. fx_noise and fx_shaping supply the maths.

The shader declares no texture slot and no storage buffer, so an effect drawing through it adds nothing to a frame's bind budget.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

0items
This part has no composite children. See the Files segment for its leaf payloads.
This part has no leaf payloads.

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

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