sword_swing.soundClip
A sword swung through still air: a short whistle of the blade with a creak of leather and a shift of plate behind it. Half a second, dry, close. Generated from the game's art-direction sentence.
sword_swing — the air a blade cuts
A sword swung through still air: a short whistle of the blade with a creak of leather and a shift of plate behind it. Half a second, dry, close. Generated from the game's art-direction sentence.
Played by game/sound on the entity Game/sound/swing_air, a spatial
one-shot. It fires with the blade's ring — the sound slice watches the Vigil's
own swing phase (light_active / heavy_active) and arms both the swing and
the hit in that order, so the cut is heard before the impact. Aldric is a knight
in plate, not a duelist: the swing should sound heavy and short, and the ring
under it is what tells you the blow landed.
Scoped to this part · feeds back into the world's score.