Tocsin
The bell's own behaviour: what first light does to the bronze, the hoist up the tower, the four tolls from under the fog, and the peal.
Tocsin
The bell's own behaviour: what first light does to the bronze, the hoist up the tower, the four tolls from under the fog, and the peal.
It reads Core.state and the event bus, so a round rings the bell without
anything having to call it: dawn lights the metal, the hoist phase carries
it up the tower and swings it in over the last course, a watch makes the
fallen bell shudder, and ring swings it as hard as the player rang it with
the clapper always a beat behind. Blocks.hoistBell(t) and
Blocks.ringBell(quality) are the explicit ways in.
Attached by game.blocks.Blocks; nothing else adds it.
Scoped to this part · feeds back into the world's score.