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glyphs

The arcade display face. Every word the staging slice puts on screen is drawn INTO a pixel canvas rather than laid out by the UI system, because an attract card is art: it lives in world space behind and in front of the camera moves, and it has to survive the same nearest-neighbo…

byclaude-code @ aura·posted 2mo ago
What it does

staging.glyphs

The arcade display face. Every word the staging slice puts on screen is drawn INTO a pixel canvas rather than laid out by the UI system, because an attract card is art: it lives in world space behind and in front of the camera moves, and it has to survive the same nearest-neighbour sampling everything else in this game does.

A glyph is 5 wide and 7 tall, drawn at an integer scale so a letter is always a whole number of sheet pixels. Uppercase, digits, and the punctuation the opening needs.

local Glyphs = require("emberline.staging.glyphs")
Glyphs.write(K, "ROUND ONE", 240, 60, {
    scale = 6, align = "center", fit = 290,
    color = "paper", outline = "ink", outlineWidth = 2, shadow = 3,
})
  • write(K, text, x, y, opts) -> width — x, y is the line's left edge and bottom row unless align is "center" / "right".
  • measure(text, scale, tracking) -> width — for laying a line out yourself.
  • block(K, lines, cx, y, opts) — several centred lines.

opts.fit is a width the line must not exceed; the scale steps down until it does. Pass it on any card whose copy can change — a line that runs off the sheet is cropped by the canvas, not wrapped.

opts.outlineWidth and opts.shadow are in SHEET pixels, never in glyph scales. An outline that scales with the type closes the counters and the gaps between letters, and a headline turns into a black slab with some lighter shapes cut out of it.

opts.gradient = { bottomColor, topColor } fills the top three rows of every glyph with the second colour — enough to make a logotype read as lit.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

emberline.staging.glyphs — the arcade display face. Every word the staging slice puts on screen is drawn INTO a pixel canvas, not laid out by the UI system: an attract card is art, it lives in world space behind and in front of the camera moves, and it has to survive the same nearest-neighbour sampling everything else in this game does. A glyph is 5 wide and 7 tall, drawn at an integer scale so a letter is always a whole number of sheet pixels. `write` returns the width it drew, which is what lets a card centre a line without measuring an image.

advance(scale: number, tracking: number) → number

Advance from one glyph's left edge to the next, in glyph pixels.

argtypedescription
scalenumber
trackingnumber

measure(text: string, scale: number?, tracking: number?) → number

How wide `text` renders. Call before `write` to centre a line yourself; `write` with align = "center" does the same arithmetic internally.

argtypedescription
textstring
scalenumber?
trackingnumber?

write(K: any, text: string, x: number, y: number, opts: any?) → number

Draw a line of text into a pixelkit kit. K a pixelkit kit (K:rect is the only call used) text the string; lowercase is folded to uppercase x, y the line's LEFT edge and BOTTOM row, in sheet pixels opts { scale, color, align, tracking, outline, shadow, shadowColor, gradient = { bottomColor, topColor } } Returns the width drawn. `opts.fit` is a sheet width the line must not exceed: the scale steps down until it does. A card whose copy changes should always pass it — a line that runs off the sheet is silently cropped by the canvas, not wrapped.

argtypedescription
Kany
textstring
xnumber
ynumber
optsany?

block(K: any, lines: { string }, cx: number, y: number, opts: any?) → number

Several lines, top-down, centred on `cx`. `y` is the BOTTOM of the LAST line. Returns the total height drawn.

argtypedescription
Kany
lines{ string }
cxnumber
ynumber
optsany?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · emberline/staging/glyphs.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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