props
A module script.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2strict
ensureMaterials( ) → void
yawQuat(rad: number) → void
| arg | type | description |
|---|---|---|
| rad | number |
meshOf(key: string, build: () → void
| arg | type | description |
|---|---|---|
| key | string | |
| build | ( |
spawn(name: string, meshKey: string, build: () → void
| arg | type | description |
|---|---|---|
| name | string | |
| meshKey | string | |
| build | ( |
setVisible(e: any, visible: boolean) → void
| arg | type | description |
|---|---|---|
| e | any | |
| visible | boolean |
chawanGeo( ) → geo
natsumeGeo( ) → geo
chasenGeo( ) → geo
chashakuGeo( ) → geo
hishakuGeo( ) → geo
kamaGeo( ) → geo
mizusashiGeo( ) → geo
fukusaGeo( ) → geo
trayGeo( ) → geo
zabutonGeo( ) → geo
discGeo(r: number) → geo
| arg | type | description |
|---|---|---|
| r | number |
buildUtensils(parent: any?) → Props
| arg | type | description |
|---|---|---|
| parent | any? |
shojiPanel(parent: any, name: string, x: number, y: number, z: number, w: number, h: number, rotY: number) → void
| arg | type | description |
|---|---|---|
| parent | any | |
| name | string | |
| x | number | |
| y | number | |
| z | number | |
| w | number | |
| h | number | |
| rotY | number |
buildRoom(season: string) → Props
| arg | type | description |
|---|---|---|
| season | string |
wall(name: string, x: number, z: number, w: number, rotY: number, h: number?, y: number?) → void
| arg | type | description |
|---|---|---|
| name | string | |
| x | number | |
| z | number | |
| w | number | |
| rotY | number | |
| h | number? | |
| y | number? |
buildSteam(kamaPos: { number }) → void
| arg | type | description |
|---|---|---|
| kamaPos | { number } |
applyLighting(season: string) → void
| arg | type | description |
|---|---|---|
| season | string |
pointLight(name: string, pos: { number }, color: { number }, intensity: number, radius: number) → void
| arg | type | description |
|---|---|---|
| name | string | |
| pos | { number } | |
| color | { number } | |
| intensity | number | |
| radius | number |
clearUtensils( ) → void
clear( ) → void
Props = { [string]: any }Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.