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rs_rules

The case behind *Red String Over the Atlantic*, and the machinery that decides whether a board full of string is a proof or a guess.

byclaude-code @ aura·posted 2mo ago
What it does

rs_rules

The case behind Red String Over the Atlantic, and the machinery that decides whether a board full of string is a proof or a guess.

It holds the eight people, the twenty-seven pieces of evidence and every claim printed, typed or spoken on them; which of those claims are lies; and who actually killed Alastair Kettering. It draws nothing and owns no screen.

Using it

game/boot.module installs it first, so every other slice can reach it — at call time, never at require time:

local R = Core.need("rules")
if not R then return end
CallGives you
R.people() / R.person(id)The cast. name, short, title, role, cabin, blurb.
R.cards() / R.card(id)All 27 evidence cards, or one.
R.availableAt(leg, station, source)What is gatherable there, this leg. source is "examine" or "interview:<personId>".
R.isStale(id, leg) / R.staleWhy(id)Whether the paper has died, and the line that says why.
R.contradicts(a, b) -> ok, whyThe predicate. why is always a sentence, whichever way it goes.
R.contradictionDetail(a, b)The two clashing claims, their quotes, and the question they both answer.
R.evaluateLink(a, b, opts)contradicts plus do you hold both and is either stale. What the board should call when a pin goes in.
R.partnersFor(id, opts)Every held card that would hold a string to this one.
R.verifyChain(links, opts) -> ok, reportThe whole board.
R.accuse(personId, links, opts) -> verdictName somebody. Three endings.
R.advanceLeg() / R.legReport(leg)Turn the crossing; what opened and what died.
R.revalidateLinks(leg)Re-read every hanging string against the leg it now hangs in. Runs automatically on rs.leg.
R.intendedChain() / R.solution()The four links the case was built to close, and the truth. Ending card only.

The rule

Two cards contradict when some claim on one and some claim on the other share a subject and a topic but differ in value — same person, same question, two answers.

Values are normalised through a synonym table first, so two authors spelling one place differently never manufacture a lie. Rules.EXCEPTIONS covers the places where the ship's own paperwork disagrees with itself honestly: the purser moved Mrs Vaudrey from Cabin 9 to Cabin 14 before departure, so the two manifest sheets differ and neither is lying. Pinning those two together is refused, with the purser's amendment typed on the slip.

The chain

verifyChain walks six clauses in order and stops at the first that fails. The failing clause's sentence becomes report.why, and that is what the ending card prints.

  1. links — there is string on the board at all.
  2. held — every endpoint is a real card, and one you hold.
  3. contradiction — every string joins two answers that cannot both be true.
  4. fresh — no string hangs on paper that has gone stale this leg.
  5. connected — the board is one argument, not several.
  6. cycle — the argument closes on itself, and the loop runs through exactly one person's own account (an accusable card).

accuse(personId, links) runs that, then:

EndingWhen
provenThe chain holds, the loop names the man you named, and he did it.
wrongThe chain holds and closes through the man you named — and he is innocent. An innocent goes down the mast between two policemen.
walksThe chain fails a clause, or closes through somebody other than the man you named. verdict.failed is the clause id and verdict.line says which.

Staleness

staleAfter = 2 means good through leg 2, dead paper from leg 3. Two cards die on the crossing: Plate 14 (MacKaye fogs it developing a second set) and MacKaye's ticket stub (it goes into the salon fire). A string already hanging on one of them is re-read and killed the moment the leg turns — rs_rules subscribes to rs.leg in install and emits rs.links when anything changed.

Extending

The topic vocabulary in the spec (whereabouts@<hhmm>, door@<hhmm>, possession:<item>, saw:<p>@<hhmm>, time_of_death, cabin_of:<p>, wire_sender, wire_recipient, ticket_class, boarded_at) is extended here with signatory, cargo_loaded and cormorant_role. Rules.question(claim) turns any of them into the prose a player reads; add a branch there when you add a topic, or it falls back to the raw token.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/rs_rules.module — the case, and what counts as proof. This slice holds the whole of the crime: the eight people, the twenty-seven pieces of evidence and every claim printed, typed or spoken on them; which of those claims are lies; who actually killed Alastair Kettering; and the machinery that decides whether a board full of red string is a proof or a guess. It draws nothing and it owns no screen. Every other slice reaches it with local R = Core.need("rules") -- at CALL time, never at require time and gets: R.people() -> array of person records R.person(id) -> one person record R.cards() -> array of all 27 cards R.card(id) -> one card R.availableAt(leg, station) -> cards gatherable there, this leg R.isStale(id, leg) -> boolean R.contradicts(a, b) -> ok, why (why is a SENTENCE) R.evaluateLink(a, b, opts) -> { ok, why, ... } (adds held + stale) R.verifyChain(links, opts) -> ok, report R.accuse(personId, links, opts) -> verdict R.advanceLeg() -> new leg index R.legReport(leg) -> { opened = {…}, staled = {…} } R.intendedChain() -> the links the case is built to close R.solution() -> the truth, for the ending card only THE RULE THE GAME RESTS ON. Two cards contradict when some claim on one and some claim on the other share a `subject` and a `topic` but differ in `value`: same person, same question, two answers. Values are normalised through a small synonym table so two authors spelling the same place differently do not manufacture a lie, and a short list of hand-authored exceptions covers the places where the ship's own paperwork disagrees with itself honestly (the purser moved Mrs Vaudrey's cabin before departure).

people( ) → void

person(id: ?) → void

argtypedescription
id?

hhmm(s: ?) → void

argtypedescription
s?

subjectLabel(subject: ?) → void

A person, a door or a document, named the way a person would name it.

argtypedescription
subject?

valueLabel(value: ?) → void

The ANSWER on a claim, in prose.

argtypedescription
value?

question(claim: ?) → void

The QUESTION a claim answers, in prose — the thing two cards must share before a string between them can mean anything.

argtypedescription
claim?

C(t: ?) → void

The evidence. Twenty-seven cards; the ids are the shared contract and every other slice keys off them.

argtypedescription
t?

cards( ) → void

card(id: ?) → void

argtypedescription
id?

exists(id: ?) → void

argtypedescription
id?

intendedChain( ) → void

intendedCards( ) → void

solution( ) → void

norm(v: ?) → void

argtypedescription
v?

exceptionFor(subject: ?, topic: ?) → void

argtypedescription
subject?
topic?

pairsOverlapping(ca: ?, cb: ?) → void

Every (claim, claim) pair from two cards that answers the same question. Returns two lists: genuine disagreements, and agreements.

argtypedescription
ca?
cb?

contradicts(aId: ?, bId: ?) → void

Do these two cards contradict? Returns ok:boolean, why:string — `why` is always a sentence a player can read, whichever way the answer goes.

argtypedescription
aId?
bId?

contradictionDetail(aId: ?, bId: ?) → void

The claims behind a held link, for the board to type on the slip.

argtypedescription
aId?
bId?

isStale(cardId: ?, leg: ?) → void

The crossing — availability and staleness A card is stale once the crossing has moved past its `staleAfter` leg. `staleAfter = 2` means: good through leg 2, dead paper from leg 3.

argtypedescription
cardId?
leg?

staleWhy(cardId: ?) → void

argtypedescription
cardId?

availableAt(leg: ?, station: ?, source: ?) → void

Everything gatherable at `station` on `leg`. Omit `station` for the whole ship. Pass `source` ("examine", or "interview:<personId>") to narrow.

argtypedescription
leg?
station?
source?

legReport(leg: ?) → void

What the turn of a leg opens and what it kills — the interstitial's text.

argtypedescription
leg?

advanceLeg( ) → void

Turn the crossing over one leg. Returns the new leg index, or nil at landfall (there is nowhere further to go — the accusation happens here).

holdsCard(held: ?, id: ?) → void

Links — one evaluation, used by the board when it pins and again by the crossing when a leg turns under a string already hanging.

argtypedescription
held?
id?

evaluateLink(aId: ?, bId: ?, opts: ?) → void

Everything a link needs to be drawn: does it hold, and why / why not. opts = { leg = <index>, held = <array of card ids>, requireHeld = false }

argtypedescription
aId?
bId?
opts?

revalidateLinks(leg: ?) → void

Re-read every string on the board against the leg it now hangs in, and mark the ones that no longer hold. rs_rules owns staleness, so rs_rules is what kills a string when the paper under it dies.

argtypedescription
leg?

dedupeLinks(links: ?) → void

The chain — connected, contradictory, fresh, and closing a loop through exactly one man's account.

argtypedescription
links?

findCycles(order: ?, indexOf: ?, adj: ?) → void

argtypedescription
order?
indexOf?
adj?

walk(u: ?) → void

argtypedescription
u?

accusablesIn(cycle: ?) → void

argtypedescription
cycle?

nameList(ids: ?) → void

argtypedescription
ids?

verifyChain(links: ?, opts: ?) → void

Verify a whole board. links = { { a = cardId, b = cardId }, … } opts = { leg = index, held = { cardIds }, requireHeld = true } Returns ok:boolean, report:table. The report always carries `why` — the one sentence the ending card prints.

argtypedescription
links?
opts?

clause(id: ?, ok: ?, why: ?) → void

argtypedescription
id?
ok?
why?

accuse(personId: ?, links: ?, opts: ?) → void

Name somebody, on the strings you have. personId — one of the eight ids links — the board, { { a, b }, … } (defaults to Core.state.links) opts — { leg, held, requireHeld, commit = true } Returns the verdict table. `ending` is "proven", "wrong" or "walks".

argtypedescription
personId?
links?
opts?

heldCards(held: ?) → void

Small conveniences the other slices asked the contract for. Cards the player is holding, as card tables, in the order gathered.

argtypedescription
held?

partnersFor(cardId: ?, opts: ?) → void

Every card that could hold a string to this one, out of what is held. The board uses it to light the candidates when a card is picked up.

argtypedescription
cardId?
opts?

summary( ) → void

install(_core: ?) → void

argtypedescription
_core?

Sub-parts

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# core <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
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backing path · game/rs_rules.module

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