meshes
The five plant meshes Ashbloom's garden is instanced from — a pinnate fern frond, a seven-blade terrace tuft, a moss cushion, a hanging wall vine and a six-petal bloom. Each is built at unit size with its root at y = 0, and each carries the one convention the plant shaders depend…
ashbloom.garden.meshes
The five plant meshes Ashbloom's garden is instanced from — a pinnate fern
frond, a seven-blade terrace tuft, a moss cushion, a hanging wall vine and a
six-petal bloom. Each is built at unit size with its root at y = 0, and each
carries the one convention the plant shaders depend on: the RED vertex channel is
the along-the-plant coordinate, 0 where it is anchored and 1 at the tip, which is
both the wind's per-vertex freedom and the shading gradient from the shaded base
to the translucent edge. The meshes are single-winding and the materials draw
them with cull = "none", because a leaf is a surface rather than a solid.
Scoped to this part · feeds back into the world's score.