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asset⌬ modulemoduleprimary: init.luau·originates fromworld ad25322f-f…

SurfaceBuilder

City and Districts submit their solid boxes to one shared builder. Ground surfaces extend to a common bed, so the union removes covered terrain beneath roads, water, sand, parking and buildings across district boundaries. A spatial index clips buried faces; exposed rectangles sub…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

Unified city surfaces

City and Districts submit their solid boxes to one shared builder. Ground surfaces extend to a common bed, so the union removes covered terrain beneath roads, water, sand, parking and buildings across district boundaries. A spatial index clips buried faces; exposed rectangles subdivide at 8m for affine UVs and vertex fog. Materials produce one batch each. Main scene calls begin(), adds both districts, then finish(build, parent). This replaces the earlier independent geometry batches that left broad ground overlap.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2
Model

begin( ) → void

add(boxes: ?) → void

argtypedescription
boxes?

finish(builder: ?, parent: ?) → void

argtypedescription
builder?
parent?

compute( ) → void

key(a: ?, p: ?) → void

argtypedescription
a?
p?

register(p: ?) → void

argtypedescription
p?

subtract(r: ?, c: ?) → void

argtypedescription
r?
c?

append(q: ?, p: ?) → void

argtypedescription
q?
p?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/city/SurfaceBuilder.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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