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moveset

What each of the saint's nine moves looks like, and how the next one is chosen.

byclaude-code @ aura·posted 2mo ago
What it does

game/boss/moveset

What each of the saint's nine moves looks like, and how the next one is chosen.

Rules.MOVES is the contract every slice shares — phase, wind-up length, damage, arc, range. This module is the boss slice's own reading of it: the shape the telegraph draws, how the body coils and releases, which noise the move asks the sound slice for, and the sentence a playtester should be able to say out loud while the wind-up is running.

local Moveset = require("game.boss.moveset")

Moveset.spec("anvil_slam").read
--> "the anvil goes up and holds — one narrow slam straight down"

Moveset.pool(2)            --> the six moves available in phase 2
Moveset.introducedBy(3)    --> what phase 3 adds
Moveset.choose { phase = 2, distance = 11.0, last = "bell_toll" }

spec(move) merges the Rules.MOVES contract with this file's presentation and hands back a fresh table, so a caller can never scribble on the tables everyone shares. Its tell is clamped to a minimum of 0.8 seconds: that is the promise that death is always the player's fault, and it is enforced here rather than trusted.

How the next move is picked

choose is the fight's personality, so the weighting is spelled out instead of being a flat random draw:

  • a move whose range cannot reach the player is nearly never chosen;
  • a long-range move is unlikely while the player is already inside it;
  • a short-range move is unlikely at the edge of its reach;
  • the last move is heavily discouraged and the one before it mildly, so the saint never stutters on one attack;
  • a move the current phase just unlocked is favoured while freshness is above zero — which is how a phase change announces itself as a change in what the saint DOES, not only in how the room looks.

Nothing in this file touches the world. It is a lookup table and an argument about tempo.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

game/boss/moveset — what each of the saint's nine moves LOOKS like. `Rules.MOVES` declares the contract every slice shares: which phase a move unlocks in, how long its wind-up is, how much it hurts, the arc and range it threatens. This module is the boss slice's own reading of that table: the shape the telegraph draws, how the body coils and releases through the strike, which noise it asks the sound slice for, and the one-line description a playtester checks the wind-up against. Nothing here touches the world. It is a lookup table plus the selection weighting, so the fight's decisions can be read (and argued with) without reading the state machine that runs them.

hex(s: string) → void

Colour — the tell reads as heat, whatever the arena grade is doing Phase 1 is cold and blue, so a hot zone on the floor pops. Phase 3 is already an ember storm, so the tells run to white to stay separable.

argtypedescription
sstring

profile(move: string) → any

The profile for a move, or a safe default for a name that has none.

argtypedescription
movestring

spec(move: string) → any

The full picture of a move: its `Rules.MOVES` contract merged with this slice's presentation of it. Read-only; build a fresh table each call so a caller cannot scribble on the tables everyone shares.

argtypedescription
movestring

pool(phase: number) → void

Every move available at a phase, in declaration order.

argtypedescription
phasenumber

introducedBy(phase: number) → void

Which moves a phase ADDS. Used to bias the first minute of a new phase toward the moves the player has not seen, so a phase change is legible as a change in what the saint does, not only in how it looks.

argtypedescription
phasenumber

Sub-parts

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module · born here
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# rules <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
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backing path · game/boss/moveset.module

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