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What it does

The effect backends

Five kinds of thing an effect is made of, each behind one contract the runtime leases, re-seats and re-fires.

KindWhat it isWhat its spec carries
emitterA particle or mesh emitterthe particles.create spec
geometryGenerated geometry the effect ownsmesh, material, transform
materialA material applied to a mesh the caller already hastarget, material, lanes
decalAn oriented box projector stamped onto whatever it coversmaterial, opacity, position, rotation, size
featureA render feature held for the length of the playidentity, params

geometry's transform takes either { position, rotation, scale } or the ribbon form { from, to, width } — a strip stretched between two world points, which is what a beam, a trail and a tether all are.

material records the mesh's own material before it stamps and puts it back when the play ends.

feature writes its params into featureParams(identity), which the render feature reads each frame. A render feature is compiled as its own chunk, so that table is the channel between a play and the pass it drives; active says whether any play currently holds it.

There is one entry per feature identity, so two plays through the same feature share it: the newest one's parameters are what the pass reads, and active stays true until the last of them lets go.

The contract

{
    key(spec) -> string,          -- the pool bucket; same key = interchangeable
    acquire(spec) -> instance,    -- the only member that allocates
    seat(instance, spec),         -- re-tune and re-position one the pool holds
    start(instance),              -- begin
    stop(instance),               -- stop producing; what is drawing finishes
    quiet(instance),              -- stop and remove now
    place(instance, position),    -- retarget
    bytes(instance) -> number,    -- GPU bytes it holds
    active(instance) -> boolean,  -- still drawing after it stopped producing
    silence(instance) -> (reason?, detail?),
    free(instance),               -- reached only by an explicit drain
}

A family that needs a way of drawing this module does not ship registers one with effects.registerBackend(kind, backend) rather than widening the runtime.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.

Sub-parts

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Problems

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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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