Board
The Helsinki diorama *Helsinki Life* is played on. Mounted on `mount_board` by the scene entrypoint, it generates the whole board as eight merged meshes and hangs them off its own entity as temporary children, so the scene file carries none of it and a reload rebuilds the model f…
Board
The Helsinki diorama Helsinki Life is played on. Mounted on mount_board by
the scene entrypoint, it generates the whole board as eight merged meshes and
hangs them off its own entity as temporary children, so the scene file carries
none of it and a reload rebuilds the model from scratch.
| Part | What it holds |
|---|---|
board_water | the sea, its shallows, the foam along every shore |
board_land | the peninsula, Suomenlinna, the skerries in the strait |
board_streets | the avenues and the cross streets |
board_route | the paved tram corridor, its rails, the ferry lane |
board_tiles | the 43 counters of HL.TILES, their icons, the catenary |
board_city | the blocks of flats, the parked trams, the street furniture |
board_parks | the trees, the yards and the hedges |
board_harbour | the quays, the pier, the boats, the SkyWheel's deck |
One mesh per part rather than one entity per object: the whole model is eight draws, and a part can be turned off on its own to read the one under it.
The board also owns the light over Helsinki — the late-afternoon sun angle, its warmth, and how much sky bounces back into the shadows.
Fields: dressing (off leaves the bare board), tuneLight,
sunIntensity, ambientIntensity.
Emits boardReady { parts } on HL when the model is standing.
Builds on game.board.geo, game.board.shape, game.board.terrain,
game.board.path and game.board.city.
Scoped to this part · feeds back into the world's score.