dry_fire.soundClip
A hollow trigger click on an empty chamber. Plays when a player fires a weapon with no rounds left.
dry_fire
A hollow trigger click on an empty chamber. Plays when a player fires a weapon with no rounds left.
How the kit plays it
weaponsKit registers this clip with soundstage in its weaponsKit bank and plays it on soundstage's sfx mix group, with a little random pitch and volume so repeated shots don't sound identical. Every player hears it at the place it happens: the shooter's own sounds play at once, everyone else's when the shot reaches them.
Use it yourself
local clip = asset.resolve("weaponsKit.sounds.dry_fire", "soundClip")
A short generated sound effect (Opus, mono or stereo as generated). Give a weapon a different sound by naming another clip in its definition (see the package README, "Add or tweak your own weapon").
Scoped to this part · feeds back into the world's score.