presets
Every character type as plain data: `DEFAULTS` plus the 16 built-in presets (guard, wanderer, chaser, ranged, coward, ambusher, sniper, healer, swarm, turret, companion, boss, sentry, listener, nightwatch, dummy). `resolve(name)` merges defaults, the `base` chain and the preset;…
aiKit.presets
Every character type as plain data: DEFAULTS plus the 16 built-in presets (guard, wanderer, chaser, ranged, coward, ambusher, sniper, healer, swarm, turret, companion, boss, sentry, listener, nightwatch, dummy). resolve(name) merges defaults, the base chain and the preset; define and tune add or change presets (tables merge key by key, lists replace). Read by the Brain component; changed through AI.definePreset and AI.tunePreset.
Scoped to this part · feeds back into the world's score.