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coldstart

The demo's opening title sequence, "COLD START".

byclaude-code @ aura·posted 1mo ago
What it does

coldstart

The demo's opening title sequence, "COLD START".

The whole picture is a pure function of one number — the time in seconds since the sequence began. frameAt(t) returns the widget tree for that instant and no state lives anywhere else, so the same t always produces the same image.

That is the point of the design: the sequence can be advanced by the frame clock or jumped to any instant, and both give the same frame. It can therefore be looked at while it is being built, one moment at a time, instead of only in the one-and-a-half seconds it happens to be on screen.

Driving it

local Intro = require("preseed.coldstart")

Intro.start()        -- begin at t = 0 and show the screen
Intro.update(dt)     -- advance by dt * SPEED and repaint; call every frame
Intro.stop()         -- take it off the glass

Intro.seek(6.6)      -- jump to an instant without touching the clock
Intro.time()         -- where the sequence is now
Intro.finished()     -- has it reached DURATION

DURATION is 12 sequence seconds. SPEED is how fast those run against wall time, so the piece's real length is DURATION / SPEED. Every cue in the file is written in sequence seconds, which means changing SPEED restretches the whole sequence without moving any beat relative to another.

Looking at it

Because seek is deterministic, a whole contact sheet comes out of one call — in edit mode, with the engine paused:

local Intro = require("preseed.coldstart")
for i, t in ipairs({ 0.3, 0.75, 1.9, 2.5, 4.2, 6.5, 7.6, 9.0, 11.3 }) do
    Intro.seek(t)
    task.wait()
    tools.use("capture", "viewport", string.format("/source/tmp/intro/%02d.png", i))
end

The beats

sequence timebeat
0.0 – 1.6a slit of light opens the black; three counts fire over magenta
1.6 – 3.6ORIGOZERO assembles letter by letter, then is thrown off frame
3.6 – 5.8COLD tears across a cyan field, mirrored beneath itself
5.8 – 8.6the title card: COLD / START on a magenta starburst
8.6 – 10.6the roll, ticking in from the left
10.6 – 12.0strobe to white, then the mark alone

A white strike covers each cut between beats, so a change of beat reads as an impact rather than a swap.

Where it renders

The sequence is a full-frame screen. A letterbox crops its type and a heavy grade dulls it, so the part that runs it clears both — see preseed/parts/p_coldstart.module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

The opening title sequence for "Cold Start". The whole picture is a pure function of one number: the time in seconds since the sequence began. `frameAt(t)` returns the widget tree for that instant and nothing else carries state, so the sequence can be advanced by the frame clock (`update`) or jumped to any instant (`seek`) and both produce the same image. That is what makes it possible to look at every moment of it while building it.

clamp01(x: number) → number

argtypedescription
xnumber

lerp(a: number, b: number, x: number) → number

argtypedescription
anumber
bnumber
xnumber

win(t: number, a: number, b: number) → number

Progress through the window [a, b], clamped to 0 before it and 1 after.

argtypedescription
tnumber
anumber
bnumber

outCubic(x: number) → number

argtypedescription
xnumber

outExpo(x: number) → number

argtypedescription
xnumber

inCubic(x: number) → number

argtypedescription
xnumber

outBack(x: number) → number

argtypedescription
xnumber

pulse(t: number, a: number, b: number) → number

0 at the window edges, 1 at its centre.

argtypedescription
tnumber
anumber
bnumber

hash(n: number) → number

Deterministic value in [0, 1) from an integer.

argtypedescription
nnumber

strobe(t: number, a: number, b: number, n: number) → number

A hard on/off that flickers n times across the window.

argtypedescription
tnumber
anumber
bnumber
nnumber

rgba(c: { number }, a: number) → string

argtypedescription
c{ number }
anumber

merge(base: { [string]: any }, extra: { [string]: any }?) → void

argtypedescription
base{ [string]: any }
extra{ [string]: any }?

box(style: { [string]: any }, children: { any }?) → any

argtypedescription
style{ [string]: any }
children{ any }?

centreRow(top: number, height: number, children: { any }, extra: { [string]: any }?) → any

A full-width row centred on its contents, parked at an absolute height. Children keep their own transforms, so a letter can fly while the word it belongs to stays centred in the frame.

argtypedescription
topnumber
heightnumber
children{ any }
extra{ [string]: any }?

letters(word: string, base: { [string]: any }, per: (({ [string]: any }, number, number) → void

One label per character, each free to carry its own transform and colour.

argtypedescription
wordstring
base{ [string]: any }
per(({ [string]: any }, number, number

stripeField(t: number, colour: { number }, opts: { [string]: any }) → void

Vertical bars marching sideways behind everything.

argtypedescription
tnumber
colour{ number }
opts{ [string]: any }

shutters(open: number, colour: { number }) → void

Horizontal shutter blinds that open from the centre outward.

argtypedescription
opennumber
colour{ number }

burst(cx: number, cy: number, spin: number, reach: number, colour: { number }, alpha: number) → void

Rays crossing a point — the burst behind a title card. Each ray is a full diameter turned about its own middle, because a rotation here pivots on the box centre and a half-length bar would swing its origin off the point.

argtypedescription
cxnumber
cynumber
spinnumber
reachnumber
colour{ number }
alphanumber

beatIgnition(t: number, kids: { any }) → void

Thin dark lines over the whole frame — the texture that keeps flat colour from reading as a blank fill.

argtypedescription
tnumber
kids{ any }

beatOrigozero(t: number, kids: { any }) → void

argtypedescription
tnumber
kids{ any }

per(style: ?, i: ?, n: ?) → void

argtypedescription
style?
i?
n?

beatCold(t: number, kids: { any }) → void

argtypedescription
tnumber
kids{ any }

beatStart(t: number, kids: { any }) → void

argtypedescription
tnumber
kids{ any }

per(style: ?, i: ?, n: ?) → void

argtypedescription
style?
i?
n?

beatCredits(t: number, kids: { any }) → void

argtypedescription
tnumber
kids{ any }

beatGreetz(t: number, kids: { any }) → void

10.20 – 11.30 : the greeting, which is neither a question nor an answer and so cannot sit inside the roll's cadence without killing it.

argtypedescription
tnumber
kids{ any }

beatSignoff(t: number, kids: { any }) → void

argtypedescription
tnumber
kids{ any }

frameAt(t: number) → any

The whole picture at time `t`. Nothing outside this function decides how the sequence looks, so the same `t` always yields the same frame.

argtypedescription
tnumber

seek(t: number) → void

Show the frame for time `t` without touching the sequence clock.

argtypedescription
tnumber

start( ) → void

stop( ) → void

time( ) → number

finished( ) → boolean

update(dt: number) → void

Advance the sequence by `dt` and paint it. Safe to call every frame from a scene entrypoint or a component; does nothing until `start`.

argtypedescription
dtnumber

init( ) → void

Kept for the caller that drives the intro as a director part.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · preseed/coldstart.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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