lum_sky_mat
Pre-dawn skydome material for the lumen opener (`preseed/parts/p1_lumen`). Carries the shared `asc_sky` gradient/sun/stars shader on the inside of an inverted sphere: deep indigo zenith, dusty violet mid-band, pale gold horizon, and a tight HDR sun disc that sits behind the westw…
lum_sky_mat
Pre-dawn skydome material for the lumen opener (preseed/parts/p1_lumen).
Carries the shared asc_sky gradient/sun/stars shader on the inside of an
inverted sphere: deep indigo zenith, dusty violet mid-band, pale gold horizon,
and a tight HDR sun disc that sits behind the westwork's central slit. The
night setting keeps a handful of stars alive near the zenith so the oculus
shot reads as the last of the night, while the horizon already burns.
The part drives game_t (cirrus drift) and exposure (the end-of-part
swell into the drop) per frame; everything else is authored here.
Scoped to this part · feeds back into the world's score.