Crane
The player's body in Paper Sky, and the run it is having: flight integration, the one-button input, the `ready` → `flying` → `crumpled` state machine, scoring, and collision against `Rules.gateAt`.
Crane
The player's body in Paper Sky, and the run it is having: flight integration,
the one-button input, the ready → flying → crumpled state machine,
scoring, and collision against Rules.gateAt.
Everything it does is announced on Rules.events, so the HUD, the sound and
the juice react without reading this component.
It runs on every crane in the session — mine and every other player's — and gates itself to the local player's avatar, so a remote crane never drives the local run state.
It does not own what the crane looks like. Change the appearance from a component of your own; this one only writes the transform.
Owned by slice A.
Scoped to this part · feeds back into the world's score.