◐
material · drop-in viewer
sim_dust_mat
Ambient void-mote material for the SIMULATION part (shader: `sim_dust`, transparent queue, cull none), applied to the `Geo.pointCloud` octahedron cloud spawned by `p4_simulation`. The part drives `game_t` per frame.
by·posted 3mo ago
What it does
sim_dust_mat
Ambient void-mote material for the SIMULATION part (shader: sim_dust,
transparent queue, cull none), applied to the Geo.pointCloud octahedron
cloud spawned by p4_simulation. The part drives game_t per frame.
Discussion
Scoped to this part · feeds back into the world's score.
Sign in to post.sign in
No comments yet. Be the first.