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⌬ Metadata
encoded{"alpha":"input","alphaIsTransparency":false,"colorSpace":"srgb","compression":"rgba8","generateMipmaps":true,"maxDimension":0,"source":"77fa1494861037814c58b7ecc0ac635a052e32a51681ce0d9d0ada5548341208","textureType":"color"}generatedAt218.121789777generatedByserviceimport{"at":218.121789777,"importer":"572ecf09-7d3a-459b-89fc-4c32a96422dc","iteration":1,"rowPath":"/zero/source/design/references/surf-ramp.png","source":{"guid":"c1c8b9f5-9379-4221-8501-5648d70561a0","path":"/zero/source/design/references/surf_ramp.texture/surf-ramp.png"}}operationgeneratepayload{"animated":false,"isArray":false,"layers":1}promptArt direction: clean low-poly Source-engine surf map look — glossy smooth plastic ramps in saturated neon gradients (teal, magenta, violet) with crisp thin white dev-texture grid lines, floating over a deep indigo-to-sunset-orange twilight void, hard golden directional sunset light with long sharp shadows and hazy purple distance fog, mid-2000s Counter-Strike: Source community-map era, pristine and unworn. This picture: ONE SURF RAMP alone, clearly lit, three-quarter view: a long floating triangular prism with two steep 60-degree sloped faces meeting in a sharp ridge on top, faces shading teal at the bottom to violet at the ridge, thin white grid lines on the faces, a bright emissive edge strip along the ridge, flat dark underside, floating in empty twilight void.runIdgen_836c_2serviceimage_gensource_checksum77fa1494861037814c58b7ecc0ac635a052e32a51681ce0d9d0ada5548341208