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LittlestTokyo

"Littlest Tokyo" by Glen Fox — the animated Tokyo street-corner diorama used by the official three.js `webgl_animation_keyframes` example. A dense two-story block of shops with a tram, panda billboards, TVs, cables, plants, and a maneki-neko on the roof, authored at centimeter sc…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 3mo ago
What it does

LittlestTokyo

"Littlest Tokyo" by Glen Fox — the animated Tokyo street-corner diorama used by the official three.js webgl_animation_keyframes example. A dense two-story block of shops with a tram, panda billboards, TVs, cables, plants, and a maneki-neko on the roof, authored at centimeter scale (~540 units wide; scale by 0.01 for meters). Spawn it as the centerpiece of the tokyo showcase project — GLTFLoader.load('models/LittlestTokyo.glb', ...) binds to this bundle — or place it directly with a Model/Asset component. Carries the Take 001 animation (the tram loop) and the full material/texture set from the source glTF.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionLittlest Tokyo by Glen Fox — the animated Tokyo street-corner diorama from the official three.js webgl_animation_keyframes example: a two-story shop block with a tram, panda billboards, TVs, power cables, plants, and a maneki-neko on the roof. Centimeter scale (scale 0.01 for meters); includes the Take 001 tram animation.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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# Texture Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in the `.metadata` `settings` block (edit to re-encode).
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backing path · projects/tokyo/models/LittlestTokyo.bundle

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

These counts cover only the parts this page shows. Problems on the parts it leaves out are not counted here.

1+problem

This asset

●1problem
●
structure.missing_required_file
required file `preview.png` is missing — Render the bundle preview: any entity_template write regenerates it, or call bundleRef:preview() and write preview.png.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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