StagingHost
Sits on the `StagingHost` entity under the scene's `Staging` anchor and does two things for the staging slice.
StagingHost
Sits on the StagingHost entity under the scene's Staging anchor and does
two things for the staging slice.
It carries the edit-mode camera fit. A.claims.staging stands the
director's fit down in both engine modes, but registered systems only tick in
play — so without an editorUpdate somewhere the scene camera would sit at the
rig's authored pose while the world is authored, three and a half units below
the station the game is framed at. This component calls
staging.fitStation() each editor frame.
It requires the staging module. The world entrypoint discovers and loads every slice module on world load, so this is a second, independent path to the same registration — a scene that loads without the entrypoint still gets the staging system.
It has no fields and no play-mode tick; the director drives everything else.
Scoped to this part · feeds back into the world's score.