dawnsky
The sky over Betocsin, which is the game's clock.
A three-stop gradient, a starfield with a milky band across it, a moon placed where the hour puts it, the sun's disc and aureole once it clears the water, and — the part that carries the fiction — a warm glow that stands over ONE quarter of the compass, so the light has a bearing and the estuary is where the dawn comes from.
Every value is a material property game.world.Dawn pushes each frame off the
game.world.firstlight ramp; nothing here is derived from the directional
light's elevation. That is deliberate: with the sun still under the horizon
there is no elevation to key a night look against, so a night sky keyed that
way cannot be authored at all.
Scoped to this part · feeds back into the world's score.