menu
Card navigation for RED DOT RISING.
Live only while a card is up — the title, the how-to-play card, the pause
card, WIN and MORNING SHIFT. It belongs to the ui group and stands down
both the builtin player scheme and the game's own rdr scheme, so
nothing walks, looks or fires while a menu is open, and the on-screen
touch controls leave the screen with them.
| Control | Keyboard / mouse | Gamepad | Touch |
|---|---|---|---|
navigate | Arrow keys | D-pad | tap the row |
navigateStick | W A S D | Left stick | tap the row |
confirm | Enter, Space | South (A / Cross) | tap the row |
back | Escape, Backspace | East (B / Circle) | the BACK row |
unpause | P | Start | the pause pip |
Touch is unbound on every control on purpose: a finger drives these cards
by tapping the row it wants, which is that row's own onClick. A virtual
stick and four buttons floating over a menu would be four controls with
nothing to do.
navigate and navigateStick read the same axis so a pad walks a menu
with either hand; the ui slice feeds whichever is pushed harder into
Focus.axis, so holding both does not walk two rows at once.
Scoped to this part · feeds back into the world's score.