cloister_stone
Wet monastery stone for the Verdigris Cloister — coursed slabs in a running bond, mineral grain, standing water in the hollows and moss coming out of every joint. It is triplanar off world space, so the floor, the piers, the plinths and the walls all wear it without an authored U…
cloister_stone
Wet monastery stone for the Verdigris Cloister — coursed slabs in a running bond, mineral grain, standing water in the hollows and moss coming out of every joint. It is triplanar off world space, so the floor, the piers, the plinths and the walls all wear it without an authored UV between them, and two pieces of stone that meet share a course line.
slab_size sets the coursing, moss_amount and moss_up how far the moss has
got and whether it only takes the up-facing stone, wetness how much of the
floor is under water. Exposes surface(), so the engine lights it and the PBR
debug passes read the real channels.
Scoped to this part · feeds back into the world's score.