place
Betocsin itself: the sea of fog, the town drowned under it, and the fleet standing up the estuary.
place
Betocsin itself: the sea of fog, the town drowned under it, and the fleet standing up the estuary.
Place.build(mount) raises the whole place as temporary children of the world
mount — three fog sheets at different heights, scales and drifts; the estuary
the town stands in; fifty-odd gabled houses in three bands whose ridge line
falls away with distance, so the near streets stand out of the bank and the far
ones are drowned in it; a church whose spire is the one thing above the fog;
the quays; and six longships whose mastheads sit below the bank until the light
finds them. One fixed seed, so every player and every reload gets the same
town.
Place.apply(built, look, dawn, drain, flood) pushes the hour into all of it —
the sheets' colours and coverage, the lantern flames, the lit window panes, the
wet roofs, the water, and the fleet's lift out of the fog as dawn passes
FLEET_REVEAL.
Place.hold(true) freezes that push so any of it can be read, tinted or
measured from execute without the next frame overwriting the answer;
Place.hold(false) hands it back and the hour is re-pushed at once.
The plan phase's placeholder plane is taken over in place and becomes the water, which is what keeps it from drawing a dark lid across the horizon.
Scoped to this part · feeds back into the world's score.