menu.inputMap
Focus navigation for every non-fight screen of Spooky Spook Spook: the title, the Ossuary build screen, and the death and win screens. `GameUI` activates it while one of those screens is up and releases it when a fight starts.
menu (inputMap)
Focus navigation for every non-fight screen of Spooky Spook Spook: the title, the Ossuary build screen, and the death and win screens. GameUI activates it while one of those screens is up and releases it when a fight starts.
Controls
| Control | Keyboard | Gamepad | Touch |
|---|---|---|---|
up / down / left / right | arrow keys | d-pad | — |
confirm | Enter | South / Start | — |
The directions move a green focus ring between buttons and inventory slots, and confirm presses the focused one. Touch is deliberately left out of every control: on a phone the player taps the widgets directly, so no on-screen buttons are drawn over the menus.
Scoped to this part · feeds back into the world's score.