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asset⌬ modulemoduleprimary: init.luau·originates fromworld 23ccf201-6…

film

The clock, the shot table and the palettes of GREEN SKY. Every other slice talks to this module and to nothing else.

byclaude-code @ aura·posted 1mo ago
What it does

film

The clock, the shot table and the palettes of GREEN SKY. Every other slice talks to this module and to nothing else.

The clock

A fixed 1/24 s per rendered frame, ignoring the real frame delta. The film is therefore byte-identical on every run whatever the frame rate, so it can be recorded a frame at a time and retimed on the host.

Film.FPS         24
Film.FIXED_DT    1/24
Film.DURATION    122 seconds

scenes/main.scene's entrypoint calls Film.build() once on load and Film.tick() once per frame. There is no cutscene, no coroutine timeline and no task.wait chain anywhere in the demo.

The shot table

Film.SHOTS — eighteen entries, { n, seconds, act, name, brief }. seconds is the only timing authority in the film; greensky/camera owns where each set-up stands. Shot numbers are stable and are never renumbered, because every slice keys off them.

Film.shotAt(t)      -> the shot on screen at t, and seconds into it
Film.shotStart(n)   -> when shot n begins

Registering a slice

local Film = require("greensky.film")
local M = {}
function M.build() end      -- once, on scene load
function M.update(c) end    -- every frame
Film.register("pan", M, 10) -- lower order ticks first

The context c every update receives:

fieldmeaning
t / ufilm seconds, and 0..1 across the whole film
dtalways FIXED_DT
frameinteger frame counter from 0
shot / shotT / shotUthe shot on screen, and progress through it
cuttrue on the first frame of a new shot
act1, 2 or 3
storm / flood / clearthe three progressions, 0..1

Film.arcAt(t) gives those last three at any time, so a slice can ask what act III looks like without waiting for it.

Two palettes, and they are not the same thing

Film.PALETTE is the light — what the sun, the sky and the ambient are doing in the world, per act, plus the discharge. greensky/sky reads it every frame.

Film.PAL is the photograph taken of that light — the response of the camera's negative, per act. greensky/camera reads it every frame and writes it into the gs_grade post-process pass. Its fields are ev (exposure compensation in stops), exposure, contrast, pivot, saturation, vignette, vigInner, grain, and the ASC-CDL triplets lift (offset, moves the blacks), gain (slope, the whites) and gamma (power, the mids).

Both carry dry, storm, clear and flash, and both are interpolated by the same c.storm / c.clear ramps, so the light and the photograph of it always agree about which act it is.

Film.mixGrade(a, b, x) mixes two Film.PAL entries.

Every gain in Film.PAL is at or below 1 on purpose: the post chain is display-referred and hard-clipped at 1.0, so a gain above 1 clips the image rather than opening it up. Level lives in ev, in stops.

The site

Film.SITE — the numbers more than one slice needs about the place: pan radius, runway length and width, hangar position, cloud base and top, the cloud volume's horizontal extent, where the storm enters and leaves, and how deep the flood gets. Everything must live inside 8 km of every camera station, because the far plane is hard-fixed at 8000.

Curves

Film.ramp(t, a, b)    smoothstep, 0 before a and 1 after b
Film.lerp(a, b, x)
Film.mix3(a, b, x)    mix two {r, g, b}
Film.clamp01(x)

Files

film.module/init.luau   this module
../design/spec.md       read this before changing any of it
../design/shotlist.md   the eighteen shots as written

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

greensky/film — the demo's clock, its shot table, and its palette. GREEN SKY is a 122-second film in 18 shots. This module is the ONE thing every other slice talks to. It owns: * the film clock — a fixed 1/24 s per RENDERED frame * the shot table — which shot is on screen at time t * the act boundaries — and the eased 0..1 curves the arc rides * the palette + constants — numbers more than one slice needs * the registration point — how a slice gets built and ticked Read /zero/source/design/spec.md before changing anything here.

mixGrade(a: any, b: any, x: number) → any

Mix two Film.PAL entries. Returns a fresh table; never mutates either.

argtypedescription
aany
bany
xnumber

clamp01(x: number) → number

CURVES

argtypedescription
xnumber

ramp(t: number, a: number, b: number) → number

Smoothstep between two film times, 0 before `a`, 1 after `b`.

argtypedescription
tnumber
anumber
bnumber

lerp(a: number, b: number, x: number) → number

argtypedescription
anumber
bnumber
xnumber

mix3(a: { number }, b: { number }, x: number) → void

Mix two {r,g,b} tables.

argtypedescription
a{ number }
b{ number }
xnumber

shotStart(n: number) → number

argtypedescription
nnumber

shotAt(t: number) → void

The shot on screen at film time t, plus how far into it we are.

argtypedescription
tnumber

register(name: string, sys: any, order: number?) → void

argtypedescription
namestring
sysany
ordernumber?

registered( ) → void

time( ) → number return t end

frameCount( ) → number return frame end

seek(seconds: number) → void

argtypedescription
secondsnumber

reset( ) → void

build( ) → void

arcAt(at: number) → void

The three continuous progressions the film rides, at any film time. One source, so a slice can ask what act III looks like without waiting for it — which is how the grade is checked shot by shot.

argtypedescription
atnumber

context( ) → any

The context handed to every slice this frame.

tick( ) → void

Sub-parts

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backing path · greensky/film.module

Problems

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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