col_glass.shader
- .metadata269 B
- README.md422 B
- properties.yaml917 B
- shader.wgsl3.6 KB
README.md
col_glass
Window glass for the collapse building: fresnel-weighted reflection of the
shared dusk environment (the col_env copy must stay identical to
col_sky), tinted transmission, a construction-dust film heavier toward
pane bottoms, warm silhouette rim and a tight sun glint. Transparent
queue, culling off — front_facing flips the normal so shattered panes
shade correctly from both sides while they tumble.