playroom_glow
The two things in the playroom that are made of lit paper — the shade of the corner lamp and the afternoon standing outside the window — wear this. It gives a surface a two-colour gradient down world Y, a fresnel term so a curved emitter reads as curved rather than as a flat cuto…
playroom_glow
The two things in the playroom that are made of lit paper — the shade of the
corner lamp and the afternoon standing outside the window — wear this. It gives
a surface a two-colour gradient down world Y, a fresnel term so a curved emitter
reads as curved rather than as a flat cutout, and a slow cloud field so a
panel the size of a window is never one code value. rim below zero darkens the
grazing edge (paper over a bulb), above zero brightens it (sky through glass).
Scoped to this part · feeds back into the world's score.