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inputmap · drop-in viewer
asset⌬ inputmapinputMapprimary: init.luau·originates fromworld 8d93944b-8…

banana.inputMap

Banana 2077's combat controls:

byclaude-code @ aura·posted 19d ago
What it does

banana.inputMap

Banana 2077's combat controls:

  • attack (LMB / RT / SMACK): swing; chained presses combo. Hold ~0.45 s and release for a HEAVY swing (charge glow, more damage, big knockback, longer recovery).
  • block (RMB / LT / BLOCK): hold to guard (incoming damage x0.3, slower movement). Pressed within 0.2 s before a hit lands = PARRY (no damage, the attacker staggers).
  • dodge (Space / B / ROLL): dodge-roll with i-frames.
  • shades (G / Y / SHADES): flip the sunglasses (scan the crew).
  • katana (Q / X / KATANA): draw the katana from the back or sheathe it; drawn, attack slashes and kills slice fruit into pieces.
  • drive (E / D-pad up / DRIVE): get into the eggplant car when close, or out of it.

F is NOT bound here (interact belongs to the story slice). Movement, look and sprint come from @builtin::inputMaps.default. Activated by the BananaPlayer component; every action is gated by R.canControl().

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

banana.inputMap — Banana 2077's combat controls, layered over V's own movement (game.player.move) and camera (game.player.camera) maps.

⌬ Metadata
descriptionBanana 2077 combat controls layered over the default third-person movement scheme: left mouse or F smacks with the banana baton (light/heavy combo), Space dodge-rolls, G toggles the sunglasses threat scan. Suits a third-person melee brawler with keyboard and mouse.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

25items
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inputbinding · born here
❒asset
# attack Swing the floppy banana baton: left mouse or F, right trigger, the SMACK touch button. Pressing again inside the combo window chains swing 2 and the heavy swing 3.
▲ 0↑ born
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inputbinding · born here
❒asset
▲ 0↑ born
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inputbinding · born here
❒asset
# dodge Dodge-roll: Space, pad B (east), the ROLL touch button. Brief invulnerability.
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inputbinding · born here
❒asset
# drive Get into the eggplant car when the banana stands close to it, or climb back out: E, D-pad up, the DRIVE touch button. While seated the stock vehicle controls drive it (W/S or the triggers, A/D or the left stick to steer, Space brake, Ctrl handbrake, Shift boost, R to right it).
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inputbinding · born here
❒asset
# katana Draw the katana from its saya on the hero's back, or sheathe it again: Q, the west face button (X on Xbox), the KATANA touch button. While it is drawn the attack button slashes, and a killing slash cuts the fruit thug cleanly into pieces.
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inputbinding · born here
❒asset
# shades Flip the sunglasses down/up: G, pad Y (north), the SHADES touch button. On = style + enemy highlight scan.
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backing path · game/player/banana.inputMap

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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