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asset⌬ modulemoduleprimary: init.luau·originates fromworld db2c16ac-a…

plume

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

byzero-proxy @ DESKTOP-DB3UJOJ·posted 3mo ago
What it does

plume

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

retireHandover( ) → void

sweepEntity( ) → void

attach(opts: { [string]: any }) → void

Stand up the plume patch over an existing track ring. `track` is the ring the ribbon writes, `ring` how many samples it holds, and `span` how many of the newest samples this patch covers.

argtypedescription
opts{ [string]: any }

frame(head: number, track: any?) → boolean

Shape the plume over the newest samples of the track. `head` is how many samples have been appended in total, the same count the ribbon reports.

argtypedescription
headnumber
trackany?

active( ) → boolean

Whether a plume patch is currently standing.

reach( ) → number

How far back the plume reaches, in metres, from its span and spacing. The ribbon uses this to know where its own surface is being covered.

release(handover: boolean?) → void

Drop the plume's buffer and its mesh entity. `handover` means a rebuild is following, so the mesh is retired rather than destroyed and goes once its replacement is standing.

argtypedescription
handoverboolean?
⌬ Types
Shape = {

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

8items
·
computeshader · born here
❒asset
# snow_plume <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this computeShader provides and who consumes it, then delete both comment lines. --> TODO: describe this computeShader.
▲ 0↑ born
backing path · preseed/snow/plume.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

Scoped to this part · feeds back into the world's score.

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