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module · drop-in viewer
art
The drawn parts of the screens of *First Light: Nearside* — inline SVG documents the `svg` widget rasterizes at whatever size the layout gives them, so one string serves a phone and a television.
by·posted 1mo ago
What it does
art
The drawn parts of the screens of First Light: Nearside — inline SVG
documents the svg widget rasterizes at whatever size the layout gives them,
so one string serves a phone and a television.
local Art = require("game.screens.art")
{ type = "svg", props = { svg = Art.hero(), fit = "slice" },
style = { width = "100%", height = 288 } }
hero() | The title card's key art: Earth over the lunar plain, the dawn line lying across the regolith as a copper band, and CINNAMON on it with the sun's glare at the bottom edge. |
mark() | The game's mark — a sun's first sliver over a curved horizon. |
earth() | A half-lit Earth on its own. |
dome() | Peary Station: the lit greenhouse dome with its beacon, the landmark the route points at. |
can() | A xylidine drum. |
hop() | A lunar arc off a crater lip with the nozzle lit. |
bandGlyph() | The strip of light the cargo lives in, with the line through it. |
rover() | The rover in profile, small enough for a row icon. |
chevron(color, dir) | A meter's travelling marker. |
stars() | A hairline star field. |
The palette is the game's: cinnamon sun from the south, indigo earthlight from the north, black between them.
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