rk_concrete
Material for the launch pad in the `fx_launch` scene, where the `launch_fx` Generator runs `proc/launch.procGraph`, a looping heavy-lift rocket liftoff. Six built-in cubes wear it: the `apron` slab (64 x 64 m), the two piers (`pier_east`, `pier_west`), the two roofs over them (`r…
rk_concrete
Material for the launch pad in the fx_launch scene, where the launch_fx Generator runs
proc/launch.procGraph, a looping heavy-lift rocket liftoff. Six built-in cubes wear it: the
apron slab (64 x 64 m), the two piers (pier_east, pier_west), the two roofs over them
(roof_north, roof_south) and the 145 m long crawlerway strip.
Shader: the built-in pbr shader, the engine's standard physically based material: the glTF
metallic-roughness workflow lit by the shared pbr_shading model.
Render state: the defaults (opaque blend, back faces culled, depth write on); mat.yaml sets only the shader and its values.
Properties
base_color: { r: 0.46, g: 0.45, b: 0.43, a: 1.0 }: albedo, a light warm grey.roughness: 0.92: perceptual roughness.metallic: 0.0: dielectric.
Scoped to this part · feeds back into the world's score.