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What it does

boards

Leaderboard views for scoreKit: pure functions that turn a BoardData (see demo.module) into a UI widget tree in any of the five theme looks (arcade, minimal, scifi, fantasy, cartoon). Displays, HUD screens and in-level sign panels call Boards.render(id, look, board, { w, h, t, narrow }) and register the node they get back. Every view highlights the local player, tags rows set this session as NEW, shows the board's save status as a small chip (held/retrying/offline in a warning colour), handles an empty board with a friendly "No scores yet — be the first!", and switches to a single-column phone layout below 520 points wide.

idview
top10Top 10 table: medal ranks, avatar, name, stars + grade, value; your row pinned under a divider when you're outside the top 10.
podiumTop three on stepped podium blocks (1st centre, crowned), 4th–8th as a compact list.
aroundMeYour rank as a hero ring (#17 of 214, top 8%), your neighbours with their gaps, and "+320 to pass Kip".
bestTimesFastest first under a stopwatch: the track record card, then every time with its gap to first and a gap bar.
seasonsThis season's standings under a season badge, beside a hall of champions (past seasons' top three).
signAn opaque in-level sign for a world-space panel: arcade marquee with chasing bulbs, LED panel, holo-board, wooden notice board with nails, chalkboard. Top 5 in big type.

Boards.views lists each view with its natural size and tags; Boards.ids() and Boards.get(id) read it. opts.t (seconds since the board appeared) drives entrances, count-ups and idle shimmer, so the output depends only on its inputs.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

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Sub-parts

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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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