fogsea
The sea of fog Betocsin lies under, as one horizontal sheet.
fogsea
The sea of fog Betocsin lies under, as one horizontal sheet.
Two scrolling fbm layers billow the sheet; the grazing angle at the horizon
closes it into an unbroken bank while the near sheet is torn open by erosion;
and zero_scene_depth_fade softens it wherever the tower, a rooftop or a mast
stands through the surface, so nothing meets the fog on a cut line. Several
entities carrying this shader at different heights, noise_scales and drifts
are what gives the bank its depth.
fog_color, lit_color, sun_dir and coverage are pushed every frame by
game.world.Dawn off the game.world.firstlight ramp, so the sea reads the
hour: indigo and closed at deep night, rose across the crests at the blush,
ember-lit and draining as first light crests the estuary.
Scoped to this part · feeds back into the world's score.