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runstate

The one Paper Sky table that outlives a hot-reload. **Require `rules`, not this.**

byclaude-code @ aura·posted 2mo ago
What it does

runstate

The one Paper Sky table that outlives a hot-reload. Require rules, not this.

rules is edited constantly while the game is being tuned, and re-saving a module runs its chunk again and hands every requirer a brand-new table. If the event bus lived in rules, every save would mint a fresh one and silently orphan every Rules.events:on(...) the HUD, the audio and the juice had registered — they keep holding a live connection to a bus nobody emits on any more, and the game goes quiet with no error anywhere.

A module is only re-run when it changes, not when something that requires it changes. So the bus, the run state and the singleton slots live here, in a file that is written once and then left alone, and rules re-exports them:

Exported asReached as
M.eventsRules.events
M.stateRules.state
M.singletonsRules.singletons

The bus

Two guarantees it makes, both bought the hard way in a live session.

A subscriber cannot stall the emitter. emit is called from inside the crane's update, and a handler that spawns paper scraps or starts a sound costs real milliseconds — measured here, four separate crash handlers at ~204 ms each, which put Crane.update over the 1000 ms script watchdog and halted the player's flight. Dispatch is handed to one coroutine, so subscription order is still exactly what it looks like and the emitting frame returns immediately. Payloads carry everything a handler needs.

A subscription can survive its own component reloading. Pass a stable key:

Rules.events:on("crash", function(p) ... end, "PaperSkyHud.crash")

Re-registering under that key replaces the previous handler instead of stacking a second one. This matters because a hot-reload re-runs a component's awake without ever calling its onDestroy (OrigoZero/zero#8444), so a keyless subscribe in awake leaks one handler per save — this bus was carrying 21 live crash handlers for what should have been three. Without a key it warns once an event passes 12 subscribers; Rules.events:counts() reports the live counts.

Change the game in rules. Change this file only to add a field that must survive a reload — and expect to re-establish every subscription when you do.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Paper Sky — the one table that outlives a reload. Nothing requires this module directly except `rules`. Require `rules`. Why it exists: re-saving a module runs its chunk again and hands every requirer a NEW table. `rules` is edited constantly while the game is being tuned, and each save would mint a fresh event bus — silently orphaning every `Rules.events:on(...)` the HUD, the audio and the juice had registered. They keep holding a live connection to a bus nobody emits on any more, and the game goes quiet with no error anywhere. A module is only re-run when IT changes, not when something that requires it changes. So the bus, the run state and the singleton slots live here, in a file that is written once and then left alone, and `rules` re-exports them. Editing `rules` now keeps every subscriber. Slice A owns this file. If you are changing the game, change `rules`.

new( ) → void

on(name: string, fn: (any, key: ?) →

Subscribe to a named game event. Returns a handle with :disconnect(). Pass a stable `key` and re-subscribing under it replaces the previous handler, so a component that subscribes in `awake` survives its own hot-reload without stacking a second copy every time.

argtypedescription
namestringThe event name.
fn(anyCalled with the event payload table.
key?Optional identity for this subscription; re-used, it replaces.

examples

Rules.events:on("score", function(p) print(p.score) end, "Hud.score")

disconnect( ) → void

emit(name: string, payload: any) → void

Fire a named game event at every subscriber, in subscription order. Handlers run off the emitting frame's stack, so a slow subscriber cannot stall the caller; a handler that throws is logged and skipped.

argtypedescription
namestringThe event name.
payloadanyTable handed to each subscriber.

examples

Rules.events:emit("crash", { score = 12, best = 20, cause = "pole" })

counts( ) →

How many subscribers each event name currently has.

examples

local n = Rules.events:counts()

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · runstate.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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