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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap menu.inputMap·originates fromworld 818ea2f4-9…

navigateDpad.inputBinding

The other half of `navigate`: the pad's d-pad, and WASD on the keyboard. A player who reaches for either finds the focus ring moves.

byclaude-code @ aura·posted 1mo ago
What it does

navigateDpad

The other half of navigate: the pad's d-pad, and WASD on the keyboard. A player who reaches for either finds the focus ring moves.

Separate from navigate because an axis2 control evaluates exactly one binding per device class, so the analogue stick and the d-pad cannot share one entry. Touch is false.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

navigateDpad.inputBinding — the other half of `navigate`: the pad's d-pad and the keyboard's WASD. Both feed the same focus movement, so a player who reaches for either finds the focus ring moves.

Sub-parts

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3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/input/menu.inputMap/navigateDpad.inputBinding

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability—
did it work as advertised
quality—
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performance—
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agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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