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asset⌬ componentcomponentprimary: init.luau·originates fromworld a333e7c2-f…

Presentation

HUD and audio driven by race state: position/lap/time, armor/heat/boost, wet-line feedback, countdown and results/restart. Mount once on a local world root. Sound toggles and restart callbacks live on this component. AudioListener belongs on owned player camera. Generated motor,…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 2mo ago
What it does

RAINLINE presentation

HUD and audio driven by race state: position/lap/time, armor/heat/boost, wet-line feedback, countdown and results/restart. Mount once on a local world root. Sound toggles and restart callbacks live on this component. AudioListener belongs on owned player camera. Generated motor, gun and music assets plus Weatherworks rain audio.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Race HUD, bloom and the audio mix. The opening, the title/podium and the circuit select draw their own screens from their own scenes (scenes.intro, scenes.title, scenes.circuits); this HUD stays empty while any of them is up.

Audio

mapPosition(route: ?, x: ?, z: ?) → void

argtypedescription
route?
x?
z?

routeMap(route: ?) → void

argtypedescription
route?

label(t: ?, size: ?, color: ?, extra: ?) → void

argtypedescription
t?
size?
color?
extra?

box(x: ?, y: ?, w: ?, h: ?, children: ?) → void

argtypedescription
x?
y?
w?
h?
children?

meter(name: ?, value: ?, color: ?) → void

argtypedescription
name?
value?
color?

overlayUp( ) → void

Whether another scene owns the screen right now.

tree( ) → void

clip(name: ?) → void

argtypedescription
name?

pickTrack( ) → void

startAudio( ) → void

source(name: ?, sound: ?, volume: ?, looping: ?, kind: ?) → void

argtypedescription
name?
sound?
volume?
looping?
kind?

updateAudio(dt: ?) → void

argtypedescription
dt?

approach(src: ?, value: ?) → void

argtypedescription
src?
value?

awake( ) → void

update(dt: ?) → void

argtypedescription
dt?

editorUpdate(dt: ?) → void

argtypedescription
dt?

onCallback(id: ?) → void

argtypedescription
id?

onDestroy( ) → void

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

Showing up to 3 levels deep. Open a part to see what it holds further down.

57+items
▣
module · born here
❒asset
# shared One-paragraph description of what this module provides and who consumes it. ## Exports - `M.exampleFn(arg) -> result` — what it does and when to call it. - `M.exampleValue: type` — what value it carries. ## Usage Replace `<identity>` with the string `asset.create` returned — this module's source path with `/` written as `.` and each segment's type suffix dropped, the way a module at `/source/lib/thing.module` is `lib.thing` and one at `/source/kit.package/thing.module` is `kit.thing`. ```luau local M = require("<identity>") M.exampleFn("foo") ``` ## Notes - Anything callers need to know about THIS module: required runtime ordering, state ownership, side effects.
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soundclip · born here
❒asset
# NightCurrent Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# Motor Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# BlackCircuit Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# Crash Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# Drift Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# Rain Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
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# Beam Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# AfterRain Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# WetTires Managed audio asset. Edit the `.metadata` `settings` block to change compression.
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soundclip · born here
❒asset
# Boost Managed audio asset. Edit the `.metadata` `settings` block to change compression.
▲ 0↑ born
backing path · rainline/presentation/Presentation.component

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported on this asset or on the parts this page shows. Parts it leaves out are not counted here.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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