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asset⌬ modulemoduleprimary: init.luau·part ofpackage skate_physics.package·originates fromworld 3d0fe004-d…

PhysicsPose

AnimGraph overlay for BoneBody mappings. Reuses Zero rigmath and the existing graph sink; owns no physics or network state.

by◐Deata·posted 13d ago
What it does

Physics pose node

AnimGraph overlay for BoneBody mappings. Reuses Zero rigmath and the existing graph sink; owns no physics or network state.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

a(v: ?) → void

argtypedescription
v?

q(v: ?) → void

argtypedescription
v?

uniform(s: ?) → void

argtypedescription
s?

animationFrames(pose: ?, layout: ?, skin: ?) → void

argtypedescription
pose?
layout?
skin?

new(layout: ?, base: ?, skin: ?) → void

argtypedescription
layout?
base?
skin?

update(dt: ?) → void

argtypedescription
dt?

pending( ) → void

evaluate( ) → void

destroy( ) → void

Sub-parts

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5+items
◇
component · born here
❒asset
# BoneBody Map a named bone on skin to an explicit physics body. Enable physicsPose on the skin's AnimationSource. weight blends from animation to the simulated pose; offset is in metres in the body's local frame, with a quaternion rotation offset. Mappings are normal synchronized entities and replicas read the replicated body. One active mapping per bone. This path currently requires uniform positive scale on the skin and bone ancestry; unsupported scale is reported, not silently repaired.
▲ 0↑ born
backing path · skate_physics.package/PhysicsPose.module

Problems

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⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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