strings
The string tables behind every word the menus draw: English (`en`), Brazilian Portuguese (`pt-BR`) and Spanish (`es`). It provides `t(key, vars)` with `{var}` substitution and inline `{ en = ..., es = ... }` tables, `number` (thousands grouped the language's way), `setLanguage` /…
strings
The string tables behind every word the menus draw: English (en), Brazilian Portuguese (pt-BR) and Spanish (es). It provides t(key, vars) with {var} substitution and inline { en = ..., es = ... } tables, number (thousands grouped the language's way), setLanguage / resolve (with "pt" -> "pt-BR" and English fallback), register to add a language, and keys to list what a translator must cover.
Every other kit module calls it. Games use menus.text, menus.setLanguage and menus.addLanguage.
Scoped to this part · feeds back into the world's score.