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What it does

sim

Produce synthetic input — for testing a control scheme, scripting a demo, or an agent driving the world from execute(). It injects the same events real devices would, so anything the input system reads, sim can produce.

The input primitives cover keys (tap, hold, separate down/up), mouse buttons (down/up), cursor movement to an absolute position, scroll, and pointer lock. On top of them sit macros: play a timed sequence of input events (inline, from an inputMacro asset, or by identity), record real input over a window into an event list, save an event list as an inputMacro asset, and enumerate the registered macros. This is an authoring and testing surface — game-specific intent like "walk" or "sprint" belongs in caller-authored macros, not here; runtime code reads input through the input system, not through sim.

Macro event shape

A macro event is { t = <seconds since start>, op = <operation>, arg = <op-specific> }. op is one of keyDown, keyUp, mouseDown, mouseUp, mouseMove, scroll, lockPointer, tap, click; events are sorted by t on play. The arg shape follows the op: a key code string for the key ops, a button index for the mouse-button ops, { x, y } (absolute) or { dx, dy } (relative) for mouseMove, a delta for scroll, a boolean for lockPointer, a key code or { key, duration } for tap, and { x?, y?, button?, duration? } for click.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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This part has no composite children. See the Files segment for its leaf payloads.
This part has no leaf payloads.

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

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No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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