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Rules

The arithmetic of **Helsinki Life**, as pure functions of a player record and the board in `game.core.HL`. No entities, no timing, no events - so a payday, a tuition bill or the final ranking can be checked without running a turn.

byclaude-code @ aura·posted 1mo ago
What it does

Rules

The arithmetic of Helsinki Life, as pure functions of a player record and the board in game.core.HL. No entities, no timing, no events - so a payday, a tuition bill or the final ranking can be checked without running a turn.

local Rules = require("game.rules.Rules")

Rules.paydayFor(player)      -- { gross, costs, net }
Rules.paydayLine(player)     -- the line the log prints
Rules.childrenFromSpin(7)    -- 2
Rules.previewPath(1, 9)      -- { 2, 3, 4, 5, 6 } - it stops at the career tile
Rules.retirementFor(player)  -- pension + what the home fetched
Rules.ranking(state)         -- ordered rows; each is the player's own record
                             -- plus place, score, total, order and player

The economy

Rules.ECON holds every number the turn engine spends. A life on this board is about six paydays long, so a salary is a season's worth of money rather than a month's, and onni is deliberately expensive (HL.SCORING.onniValue = €10 000 a point): a warm poor life beats a cold rich one, which is the argument of the game.

FieldWhat it is
allowanceA payday with no career yet
childCostPer child, off every later payday
tuitionCharged on entering each Kumpula study tile
graduationBonusPaid on top of the payday at Graduation
weddingGift× the guests' spin at the Cathedral
weddingOnni, childOnni, noChildOnniWhat the milestones are worth
homeResaleRateWhat a home fetches when the deck's home names no resale
retirementBonusThe pension, on arrival at Suomenlinna
spinMin, spinMaxThe wheel

Salaries, prices and card values are the deck's numbers, not these; these are what the board charges whoever is standing on it.

previewPath

The walk is taken a tile at a time, because the fork at Pasila asks the player which way. previewPath is the honest preview the moveStart event carries: it runs out at a STOP-kind tile, at the fork, or at the end of the line, whichever comes first.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Rules - the arithmetic of HELSINKI LIFE. Everything here is a pure function of a player record and the board in `game.core.HL`: no entities, no timing, no events. The Game component owns the clock and the bus; this module owns the numbers, so a payday, a tuition bill or the final ranking can be checked without running a turn. local Rules = require("game.rules.Rules") Rules.paydayFor(player) --> { gross = 8000, costs = 3000, net = 5000 }

paydayFor(player: ?) → void

Money What one payday is worth to this player right now.

argtypedescription
player?

paydayLine(player: ?) → void

What the children on this payslip cost, as a line a log can print.

argtypedescription
player?

interestOn(player: ?) → void

What this payslip owes the bank: a share of whatever the player is under water by, rounded to the nearest hundred, and zero for anyone in the black.

argtypedescription
player?

resaleOf(home: ?) → void

What a home is worth when the pawn sells up and sails to Suomenlinna.

argtypedescription
home?

retirementFor(player: ?) → void

The whole arrival payment at Suomenlinna: pension plus whatever the home fetched.

argtypedescription
player?

childrenFromSpin(value: ?) → void

Children How many children a spin of the wheel at the Market Square brings.

argtypedescription
value?

previewPath(fromId: ?, steps: ?) → void

The board The tiles a pawn would walk from `fromId` if it took `steps` and nothing interrupted: it stops early at a STOP-kind tile, at a fork (where the player has to choose) and at the end of the line. Returned as a list of tile ids, NOT including `fromId`. The mover walks a tile at a time and re-asks; this is the preview the pieces and camera slices get in `moveStart`.

argtypedescription
fromId?
steps?

isStop(tileId: ?) → void

Does the pawn halt on this tile whatever the spin said?

argtypedescription
tileId?

ranking(state: ?) → void

The ending Everyone in order of SCORE: money plus onni at HL.SCORING.onniValue each, the earlier arrival winning a tie. A row is the player's own record (name, colour, money, onni, children, career, home - everything an end card paints) with the ranking on top: `place`, `score`, `total` and `order`, and `player` pointing back at the live record. So a reader can take the row for a player and be right.

argtypedescription
state?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# HL The shared spine of *Helsinki Life*: constants, the board graph (43 tiles with positions, kinds, districts and successors), landmark anchors, camera framing numbers, the game state container, the event bus the slices talk over, the `HL.actions` table the rules fill in, the pacing (`HL.TIMING`) and the sound names (`HL.SFX`). ```lua local HL = require("game.core.HL") HL.tile(6).next -- { 7, 101 }: the fork at Pasila station HL.pawnSlot(22, 2) -- where pawn 2 stands on the Cathedral tile HL.on("moveStep", function(ev) ... end) HL.emit("sfx", { name = "hop" }) HL.state().players[1].money ```
▲ 0↑ born
backing path · game/rules/Rules.module

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