△
mesh · drop-in viewer
geometry_bottle
Static material-batched geometry of the Vice City coastal slice. Box primitives are combined into one mesh with face normals and UVs to reduce entity and draw overhead. Produced durably by the parent City.sceneModule init.luau; change its source to regenerate. Gameplay colliders…
by·posted 1mo ago
What it does
geometry bottle
Static material-batched geometry of the Vice City coastal slice. Box primitives are combined into one mesh with face normals and UVs to reduce entity and draw overhead. Produced durably by the parent City.sceneModule init.luau; change its source to regenerate. Gameplay colliders are separate exact-footprint entities.
Discussion
Scoped to this part · feeds back into the world's score.
Sign in to post.sign in
No comments yet. Be the first.