surf_cloud.shader
- .metadata136 B
- README.md474 B
- properties.yaml3.7 KB
- shader.wgsl11.9 KB
README.md
surf_cloud
Reactive cloud-sea surface for the cloudsurf part. The grid mesh stays put while the noise field scrolls past via scroll(t) = scroll0 + speed * (game_t - t0); touch points tp0..tp23 carve a healing wake in field space, and dye_color/hue_shift tint the churned fluff. The height field layers a base roll, cumulus mounds, and Worley billow lobes; the fragment re-samples the lobe field for bump + crevice shading, silver-lining rim, and sun backscatter.