rk_tower
Material for the launch pad in the `fx_launch` scene, where the `launch_fx` Generator runs `proc/launch.procGraph`, a looping heavy-lift rocket liftoff. 71 entities wear it: the four 96 m tall tower columns (`tower_col`), the 64 cross members between them (`tower_ring_x`, `tower_…
rk_tower
Material for the launch pad in the fx_launch scene, where the launch_fx Generator runs
proc/launch.procGraph, a looping heavy-lift rocket liftoff. 71 entities wear it: the four 96 m
tall tower columns (tower_col), the 64 cross members between them (tower_ring_x,
tower_ring_z), all built-in cubes, and the three water_tank_band cylinders around the water
tanks.
Shader: the built-in pbr shader, the engine's standard physically based material: the glTF
metallic-roughness workflow lit by the shared pbr_shading model.
Render state: the defaults (opaque blend, back faces culled, depth write on); mat.yaml sets only the shader and its values.
Properties
base_color: { r: 0.55, g: 0.10, b: 0.06, a: 1.0 }: albedo, a red.roughness: 0.55: perceptual roughness.metallic: 0.3: partly metallic.
Scoped to this part · feeds back into the world's score.