hold.inputMap
The round holding the controls. Live whenever the round is not in the player's hands — the title, the opening, a staged moment, the pause card, the end — and released the instant control is handed back.
lavic_hold
The round holding the controls. Live whenever the round is not in the player's hands — the title, the opening, a staged moment, the pause card, the end — and released the instant control is handed back.
Group hold, standing down climb (this game's scheme) and player (the
engine's default one, which the player prototype's controller and camera
rig keep live whether or not anything reads it). A stood-down map keeps
its holders and subscriptions and reports neutral once, so the pilgrim
stops where they are rather than walking on through the card.
| Control | Label | Keyboard | Gamepad | Touch |
|---|---|---|---|---|
continue | Continue | Enter, Numpad Enter, Space | south | button, priority 30 |
restart | Again | R | north | button, small, priority 80 |
continue moves along whatever is holding the round: it starts from the
title, skips a staged moment, resumes from the pause card and asks for a
fresh round from an end card. restart asks for a fresh round from any
held phase and does nothing mid-climb, which is why it lives here rather
than on the climb map.
The screens slice's cards are the way a player with cards reaches these. This map is the keyboard, the pad and the thumb that always work, including on a round played with no cards at all.
Scoped to this part · feeds back into the world's score.