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asset⌬ soundclipsoundClip·originates fromworld c6375dd0-0…

valley_ambience.soundClip

The air of the valley, heard. Low wind over dead grass and bare rock, ash falling, a distant hollow drone under it and thin rain on stone. No melody, no percussion, nothing that resolves — cold and wide and meant to be lived inside for a long time. Generated from the game's art-d…

by◐Sh·posted 4d ago
What it does

valley_ambience — the Ashen Valley's own bed

The air of the valley, heard. Low wind over dead grass and bare rock, ash falling, a distant hollow drone under it and thin rain on stone. No melody, no percussion, nothing that resolves — cold and wide and meant to be lived inside for a long time. Generated from the game's art-direction sentence.

Played by game/sound on the entity Game/sound/ambience: a looping, non-spatial emitter that rides with the player's body, so the valley never falls silent and the bed never swings around the listener's head. It is the underlay the fight's impacts sit on top of — the mix is meant to read as a bed with hits over it, not a wall of equal loudness.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
encoded{"bitrateKbps":96,"codec":"opus","forceMono":false,"loopEnd":0,"loopStart":0,"sampleRate":0,"source":"d8ada24625f0fefa9731189c2d409743f29148b88715118f1b076cbf85dd4c65","vbr":true}generatedAt411.212765generatedByserviceimport{"at":411.212765,"importer":"22c76e83-0172-44c4-afaa-03f1dab3154d","iteration":1,"rowPath":"/zero/source/game/sound/clips/valley_ambience.mp3","source":{"guid":"c3592c46-2fc7-411e-aff3-86f508d15f94","path":"/zero/source/game/sound/clips/valley_ambience.soundClip/valley_ambience.mp3"}}operationmusicpromptA dark-fantasy early-medieval world of cracked limestone and weathered iron under a low amber sun, its palette ash-grey and bruised indigo, every surface wind-scoured, rain-stained and furred with dead grass. An ambient bed for a drowned valley: low wind over dead grass and bare rock, ash falling, a distant hollow drone under it, thin rain on stone, no melody and no percussion, nothing that resolves - cold, wide, and meant to be lived inside for a long time. Seamless loop.runIdgen_5e80_3serviceaudio_gensource_checksumd8ada24625f0fefa9731189c2d409743f29148b88715118f1b076cbf85dd4c65

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/sound/clips/valley_ambience.soundClip

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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