valley_ambience.soundClip
The air of the valley, heard. Low wind over dead grass and bare rock, ash falling, a distant hollow drone under it and thin rain on stone. No melody, no percussion, nothing that resolves — cold and wide and meant to be lived inside for a long time. Generated from the game's art-d…
valley_ambience — the Ashen Valley's own bed
The air of the valley, heard. Low wind over dead grass and bare rock, ash falling, a distant hollow drone under it and thin rain on stone. No melody, no percussion, nothing that resolves — cold and wide and meant to be lived inside for a long time. Generated from the game's art-direction sentence.
Played by game/sound on the entity Game/sound/ambience: a looping,
non-spatial emitter that rides with the player's body, so the valley never
falls silent and the bed never swings around the listener's head. It is the
underlay the fight's impacts sit on top of — the mix is meant to read as a bed
with hits over it, not a wall of equal loudness.
Scoped to this part · feeds back into the world's score.